I am a 3D artist, that likes to dabble in all things 3D, in other words a generalist; however, my area of expertise is definitely 3D environment, prop and character modelling and texturing.

I do not have experience working in a studio environment but my training in 3D has helped me create some works that I can take pride in. I am currently a student at Humber College in the 3D Animation Program. The rigorous education has revolved around learning a wide variety of software from Adobe Photoshop to After Effects to 3D Studio Max to Autodesk Maya and Mudbox encompassing environment, prop and character modelling as well as animation.

As a generalist I have also been able to teach myself the basics of rigging in maya. I believe being a 3D artist requires more than just the technical skills but also the creativity that makes art come to life in a 3D manner. This is something that I take very passionately and try to show throughout my work.